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Wesnoth Units database

Guru

(image)

When mastermage learned all secrets of the world, he becomes a Guru. Guru is probably the most effective unit in the era. He is powerful and he regenerates himself. During defence, he creates an ice statis which is the best protection ever seen. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mastermage
Advances to:
Cost: 999
HP: 70
Movement: 6
XP: 100
Level: 4
Alignment: neutral
IDI8 enlightened-Guru
Abilities: leadership, regenerates
(image)light touch
arcane
11 - 2
melee
magical
(image)seal
impact
15 - 4
ranged
magical
Resistances:
blade10%
pierce10%
impact10%
fire30%
cold30%
arcane30%
TerrainMovement CostDefense
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
ImpassableUNREACHABLE20%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%